This is where I want to win, and I think we have the pieces to accomplish that goal,” Harden said when speaking about the 76ers. fixed crash for ships with custom blocks with blocks over 256.Quotes from James Harden on his new two-year, $68 million deal to stay with the Sixers: /NQtLNiPdhb- Marc Stein July 27, 2022 fixed type setting method for block types over 256 fixed blueprint detector consequence system fixed modified blueprint detector to only fire once and not on every block build in server check to check for spamming blueprint buy actions (10 sec) You also have to switch the system on to be able to use the remote tool. This system uses the Server super password (in server.cfg). With this tool (with or without GUI) it's possible to send starmade admin commands or chat (like the console commands) to any starmade server from anywhere. Everything not starting with a forward slash is considered a broadcast message and will be posted in chat. I devloped a system using abstraction of the original system to enable admin commands from anywhere.Ĭonsole commands are now possible. capacity: (shieldBlocks*3.5)^0.66666)*350-recharge: (shieldBlocks*4)^0.48 )*50-introduced recovery when hit (by shield blocks used) This value depends on the amount of shield blocks placed on a structure. This value is shown in build mode and determines the time in seconds the shields will start to recharge after a hit. The biggest change is an introduction of "shield recovery" on hit. I don't know yet if this works, but I have changed the balance of shields to be more powerful in smaller numbers and less overpowered in large numbers. Please note that you will get EOF exceptions with this version if you try to conenct to a server that is not yet update to this version! This is causing clients to get EOF exceptions. That basically means the connection drops without sending the last packet. Some servers had problems since apparently closing a socket does not imply flush() on some machines. Patch 0.09378 (from Schema) Server Fixes shop spawning can now be customized by admins.blocks of other factions can no longer be activated with docking beam.price of blueprint will now include price of all docked structures.console&rcon(starNet) commands are now only interpreted as chat broadcast if they start with /chat.improved segment(chunk) writing performance by also using buffered headers and switching to java NIO FileChannel MappedByteBuffer for random access.improved segment(chunk) reading performance by buffering the header for segmentRegions.implemented server option to customize speed of rotating stellar systems (or to switch it off).improved performance of wedges and spikes by not drawing faces that aren't visible (next to a solid block), in the same way the normal block algorithm already does.This should fix the permanent tooltip bug. mouse check for GUI elements that are not drawn anymore but were flagged as "mouse inside" will now always deactivate the flag on the end of the frame.added notification to re-orientate if rotational system is entered.missiles now display and update shield hits correctly on the client.fixed bug that turned docked ships into ghosts if mothership was removed.fixed bug that left a invisible version of the mothership if it was removed with docked ships attached.fixed bug where too many files could be deleted when a structure gets destroyed.fixed "unknown faction" although faction exists.fixed false modified blueprint triggering when adding blocks afterwards.server errors are now displayed instead of just shutting down.got rid of shutdown hooks: only used in absolute emergency (should never happen, even on crash).Patch 0.0938: Meta Items and new factories You can help StarMade Wiki wiki by adding links to other relevant pages which are mentioned in the page. This page is a dead end! Changelog doesn't link to any other pages.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |